Aerobellum Games just launched their ambitious grand strategy game — and Boardssey was there for every step of development.
The numbers tell the story: $3,114 pledged against a $500 goal, 216 backers, and 11 days still to go. But behind METUS | 2nd Edition's successful Kickstarter launch lies something even more exciting - a perfect example of what happens when creators have the right tools for complex game development.
Meet METUS | 2nd Edition: Grand Strategy in a Single Sheet
METUS | 2nd Edition isn't just another board game. It's a "highly condensed grand strategy game for 1-2 players" that delivers the depth of full tabletop experiences in a streamlined print-and-play format. With 38 unique conflicts, each playable in both solo and 2-player modes, this represents 76 different game experiences packed into one release.
The 2nd Edition expands dramatically on the original with new content including:
80+ unique Advisors - the heart of the game's action system
Asymmetric Factions for enhanced 2-player gameplay
Campaign Mode featuring historically-rooted multi-conflict struggles
Modular Advisor Cards allowing custom level creation
This wasn't a simple update project - it was a complete reimagining that demanded serious development infrastructure.

When Complex Projects Need the Right Foundation
Enter Matthew Folger from Aerobellum Games, who knew exactly what this kind of ambitious project required. "I used Boardssey throughout the development of METUS | 2nd Edition, and it ended up being one of the most useful tools in the entire process," he explains.
What made the difference? "It let me structure different phases of design - mechanics, art, campaign planning - without forcing everything into a rigid format. I could create exactly the workflows I needed, and the visual layout made it easy to keep track of where things stood at a glance."
This flexibility becomes crucial when you're managing a game with multiple modes, dozens of unique components, and the iterative complexity that grand strategy demands. Generic project tools simply aren't built for the creative, non-linear nature of game development workflows that Boardssey enables.
The Feedback and Version Control Challenge: Solved
Ask any game designer about their biggest workflow nightmare, and they'll mention managing versions and playtesting feedback. With a game as complex as METUS | 2nd Edition - featuring multiple game modes, campaigns, and dozens of unique Advisors - this challenge becomes even more critical.
"It was especially helpful for managing versioning and playtest feedback," Matthew notes. "Being able to log revisions and tie them directly to specific components made iterating smoother and more focused."
This isn't just about staying organized; it's about maintaining creative momentum. When you can instantly connect a playtest observation to a specific component version through Boardssey's Components and Playtest Hub, you're not just tracking changes - you're accelerating your entire design process.

From Overwhelming to Manageable
The scope of METUS | 2nd Edition is genuinely impressive. We're talking about a game system that encompasses:
Solo mode with unique AI-driven insurrection mechanics
2-player tactical advisor dueling
Three historical campaign arcs
Faction-based asymmetric abilities
80+ unique advisor abilities with corresponding loyalist versions
"For a game with a lot of moving parts, Boardssey helped keep the process clean and manageable," Matthew reflects.
This captures something essential about modern game development: projects are getting more ambitious, teams are more distributed, and the path from concept to campaign has more complexity than ever. The difference between success and creative chaos often comes down to having tools that understand the unique demands of game creation - from project management to creator tools to team collaboration.
The Result: A Funded Campaign and Growing Community
Today, METUS | 2nd Edition sits comfortably funded on Kickstarter, having surpassed its goal with strong backer engagement. But the real victory isn't just the funding - it's the validation that comes from bringing a complex, polished vision to market.
This represents Aerobellum Games' fifth print-and-play release, following successful campaigns for HYVE, Moonlight, Geomandering, and High Adventure: Treasure Hunt. It's a track record that speaks to consistent execution and the kind of professional development process that builds backer confidence - exactly what Boardssey's game-centric platform is designed to enable.
Your Game's Command Center Awaits
Matthew's experience points to a larger truth about creative tools: they should amplify your vision, not constrain it. "If you're working on a large or layered game project, I'd absolutely recommend it."
Whether you're developing your first prototype or managing a complex multi-mode system like METUS | 2nd Edition, the principle remains constant: great games emerge from great processes.
Ready to see what your board game's command center looks like? Try Boardssey free - no credit card, no seat limits, just you, your game, and the tools that get it.
Congratulations to Matthew and Aerobellum Games on the METUS | 2nd Edition success!
But wait, there's more!… Cat Nap (coming this fall)
Aerobellum Games will soon be exploring their first physical game: Cat Nap! You can join their VIP group for $1 now and get a free mini-expansion when they launch! Learn More

Have your own Boardssey success story to share? We'd love to celebrate your milestone and show other creators how the platform helped bring your vision to life. Get in touch with our team - your story could be next.
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